Things I do in BCT
Things I do in BCT
Slide for G,
So, where to begin, adjusting to UNI has been pretty easy. Though I‘m not loving the 5.30 wake up to catch a 2hour bus just to get here. It becomes tiresome and once I get back home I kind of loose all motivation to do any work. I guess its the price you pay living with parents. I love the studio environment and the range of disciplines we get to try. It really opens the world up to the possibilities, and I am interested in a whole bunch of new technology, e.g. the tablet that can draw in 3 dimensions. Its crazy but being with a whole lot of people who have a large list of similar interests to you opens up the connection train and you hear about all these cool things. this is why I endure the 2hr/4hr a day bus travel.
Programing has been a bit of a struggle, on how precise everything has to be and thinking of how things will work if you break them down to the basics, is just as confusing. Then you throw in a bit of math and arrghhh, I’m lost again. I think i don’t personally like it because of how exact you have to be. Maybe its just Java Script.
This paper has actually been very confusing; it’s been so vague that I have been kind of lost through the majority of it. In the end I done the video and the reflective blog posts, I have just got no idea on what aspect you want us to focus on or are we meant to get creative in our delivery? I feel like that for a lot of this course, vague is good but are we meant to jump into a rap for the delivery of this blog.
Its good though having so much creative freedom as we can incorporate anything we want into each studio project. I think maybe I have to be a little more extreme with this and take my ideas to the next step. I feel my development of ideas isn’t as strong as it could due to me having periods of un-productivity.
Since doing the video, three projects have been done and I find teamwork helps the process. The studio has shown that creativity is extremely diverse and there is no structure to it.
A few other pages from my vernissage booklet, a lil disappointed in how the conversion from indesign to pdf cutout bits of the titles, and I feel its my own fault for leaving it to the last minute to print/ also finish my actually designing of the booklet. I once again left it late to do the work and time got away.
So i kind of personally feel i failed my vernissage with my Intent to work on presentation, i like the booklet idea but after looking back at it when i finished, around 7, a poster would have been nice to compliment it with.
So my priority is going to be time management!! over the holidays I’m going to have to think of ways to keep me unto date with working in the time frame.
Working with incorporating the simplistic design for the overall booklet but still keeping the identity of Game of FIIk, proving a bit of a challenge to keep the right balance between them.
Though i feel with having the simplistic style its more versatile with the other projects
Am thinking now I’m on tumblr… slightly away from the editing screen, that i need to bring a bit of the texture into the bottom 2 pages.. hmmmmmmm
contents page design, for the overall look i want a clean simple layout that plays with size, shape and white negative space.
Mechdala. It works!!!
how to present 3 separate projects in a unified presentation? …. I’ve been struggling with this for a while of showing each project but it all still looking related when they each have their own identity… similar color scheme? could tie them all together… but they are all so different.
So for the Vernissage Im going to create a booklet that shows each project, this will allow me to show the design process for fly high, and a lot more of the cards for play. It will also allow me to incorporate the Statements so they aren’t just plain on the side.
After finishing Charles’ reflective blog posts I realized that I critiqued the delivery of these events. This helped me in finding a focus with the Vernissage. Presentation.
Given two weeks to go back over and polish any of or all three Studio projects. I went back and looked at the feedback received from the formative grades and my reflective Statements at the time. When the project was still fresh in my head, overall feedback had been quite good, which actually makes it a bit hard to improve. Focus was pointed at better reflection, and more on the play testing of Cards for Play. With that differing from what I felt will be more presentable I decided to go back over each Project.
Cards for Play – Game of FIIK
Game of FIIK, the Fandom series of cards created based off HBO’s Game of Thrones. The cards are a more lighthearted version of the horrific storyline where it pays not to have a favorite character, because you win or you die when you play the game of thrones. So with that in mind our cards for play became an unusually random experience. I went for a more serious take on the artwork reflecting an Art Novae mixed Banksy’s print style. This created juxtaposition on the dark world created and defiantly contrasted with the humorous fun side the cards used.
Images were drawn on Photoshop with a tablet.
Mechanical Ecologies - Mechdala
The Mechanical Mandala, that showed 10 peoples personal designs in one unified mechanism. An individual making a mandala would let each part have representations from life and spirituality, meaning all segments will be unique depending on our own practice or style.
Personally I wanted to create a visual representation between mechanics and nature. Allowing for a piece of a bigger mechanics to visually stand as its own work of art. For an Individual based piece of work. The more detailed pieces are to show the unique and creative side of me.
Methods used Include Designing the mechanism via CAD then laser cutting the design out on a piece of 3mm MDF. To create a Flat Pack that is buildable.
Fly High – Aqua Ventus
The Aqua Ventus is the water blimp of the new century, Step up and enjoy the new experience with traveling. Why go fast paced when slowing down you can experience life a whole lot more.
Vision for this design was a lot more organic, with me finding the inspiration from my doodles.
This inspiration led me to create my visual representation with a watercolor painting, this allowed the picture to become slightly more abstracted then brought back together. To create an aesthetic that felt natural.
My Critical thinking has grown as the semester has progressed, with me questioning and looking at why I like these things. Teamwork has been a new concept but I do like having multiple people’s perspectives, I tend to usually lay quiet for the first few discussions. I need to improve on this but that may just be from being completely new to everyone at the start of the semester.
Cards for Play I really enjoyed this Project as it included my interest, Game of Thrones. With the cards there was a strong graphic element present, something I want to carry on with.
I wanted to polish a smaller selection of cards to present as I felt I could polish the smaller number n present the cards I felt showed a more advanced aesthetic.
Mechanical Ecologies, working with Solid Works was pretty much a nightmare, and for once not having a PC made life difficult especially with all the licensing issues on the P-Labs. From computer screen to real life the variables were immense, how had advancement in technology forgot about the basic laws of gravity. So from screen to real life there was a lot of variation in the actual design. I had to improvise a bit to get it to work, but it definitely helps the aesthetics for the better.
Fly High Project, was a bit difficult to get into, not sure why though when I got to do anything but I had hit a brick wall. Once I decided my airship would have some more organic, shapes and feelings associated with how I want the design to be. Something I am more used to drawing, after that the ideas all just flowed.
I knew the basics of flight, lift vs gravity/ weight, from physics. Aerodynamic shapes, from what looks right to the eye when drawing. But the minor details like the Airfoil design being tilted down at the back produces more lift, curving the tips of the wings moves the vortex created up having less interference with the flight.
This project was nice to be able to present in any form you desired. Once the project was under way. It was great getting away from the computer screen. And actually holding a paint brush something you totally get lost In always working on screen, having to think about pixels and resolution often finding you become overly picky on each detailed line, it was good not to have so much control on how your painting looks.
Vernissage, being able to go back over the projects and polish up the details was very useful in touching up. The Cohesion of this design is where I would like my presentation to be focused, in creating a more synthesized design for the Presentation.
In looking back over the projects I have found more interest in them when I do something I like, e.g. drawing and Game of Thrones cards. Its probably something I need to remember with the course being so diverse in the first year. As I’m bound to hit a brick wall again and knowing how to get out of that will be useful.
Vernissage mechdala. This was a lot easier the second time, Mainly as I knew the limits of gravity and my project a lot better. I did alter the design a by by glueing cogs together so that the parts didn’t miss each other when it runs. But overall I am extremely pleased with how it turned out, so glad I decided to rebuild this!